Pixelation and Mosaic Effect used on Pixel2life v1 banner in Photopaint

May 5th, 2006

Step 7: So now we have 3 objects. The un-molested image, the pixelated image, and our matching grid. This is how things should look at this point:

Step 8: Right click either on the grid directly, or on the Object in the docker and click on Object Properties. Set the opacity of the grid to about 30 or so. Click ok when you have it set to whatever setting you like.

Step 9: Now combine the grid and pixelated image together to form one object. Personally, I do this by holding Shift and clicking on the two objects to highlight them. The right-click on either of the two highlighted objects, click on Combine > Combine Objects Together. You’re now back to 2 Objects. The original image and the pixelated version with the grid.

Step 10: Go back to your Toolbox bar and select the Interactive Object Transparency Tool (Or just Click 1). We’ll use this tool in the next step to blend the images together.

Step 11: Start at the bottom of the image and click and hold the button down to activate the transparency tool. Drag your mouse to the top of the image and release the button. Move your mouse away from the hashed line and Right-Click on the image and click Apply.

Step 12: All Done! Hope that wasn’t too tedious for you!

user posted image

Enjoy!
Dan

Please be sure to check out my complete tutorial list for more great articles!

Post a Comment!

Pages: 1 2 3

2 Responses to “ Pixelation and Mosaic Effect used on Pixel2life v1 banner in Photopaint ”

  1. Tros Says:

    Hey!
    I really liked this tutorial and it helped me a lot. I had some troubles the first time but I think I didn’t have a good image. The second try was much better ^^
    Thanks

  2. abdull Says:

    this is a great tutorial - and easy to follow

    thank for posting PP tutorials

    =====

Leave a Reply



Journal Links

My Latest Tutorials

New Articles

Latest P2L Tutorials

Home | © 2003 - 2008 Copyright Pixel2life Studios Inc. | Layout Design by Dan Richard, coded by Jamie Chung