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Pixelation and Mosaic Effect used on Pixel2life v1 banner in Photopaint

Pixelation and Mosaic Effect used on Pixel2life v1 banner in Photopaint

Due to popular demand, I’ve decided to create this tutorial to answer the many emails I’ve received on how to create the pixelated effect you used to see on the main banner at www.pixel2life.com when we were running version 1. Now here’s the part you’re not going to like. This wasn’t done in Photoshop! (You’re thinking OH NO!!!) As a few people already know, I do not use Photoshop for anything unless I really have to, as I am a Corel Photopaint Junkie. I’ve been using Photopaint since Christ was a cowboy, so I stick with it. Luckily, Photopaint and Photoshop are so identical, I’m sure you can re-create this effect in Photoshop without much trouble. So without further delay, let’s get on with the show. By the way, this is my first official tutorial ever, so hopefully I don’t botch it up too badly. You should have at least a beginner’s knowledge of Photopaint to properly execute this tutorial, otherwise some terms may be confusing. I’ll try my best to explain each step. Here’s the effect we want

user posted image

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Blended Text Tutorial – Create Text that Blends into your Sig’s Background in Photopaint

Blended Text Tutorial – Create Text that Blends into your Sig’s Background in Photopaint

We’ve all seen the tutorials all over the place on how to blend text into the grunge or 3d render background of sigs in Photoshop. This style is extremely popular these days and looks great for pretty much any kind of background. In fact, to emphasize this point, I’ve randomly selected a background from one of the tutorials in the P2L index to show you how this can be done with any image in Corel photopaint!

For this tutorial, I’m going to use the background effect in this Photoshop signature tutorial titled Star Explosion – Create this interesting Exploding Star / Nebula effect. Here’s what it looks like.

Here’s how to add your blended text:

Step 1: With your image open in PhotoPaint, select the Text tool (Type ‘T’) and add some text with decent width and size.  Don’t make your text too tacky by going HUGE, but keep it a good size so the effect comes out properly.  If your text is too thin, the effect is lost somewhat.

Step 2: Once you’ve completed your text, create a mask from the text (Mask from Object) by hitting ‘Ctrl-M’ and this will form a mask around your text.

Step 3: In your object docker, select the background by clicking on it once or simply click on the background itself with the Object pick Tool (hit ‘O’).  This will ensure that the next steps will apply to the background rather than the text object.

Step 4: Select the Rectangle Mask Tool by hitting ‘R’ – this will then tell PhotoPaint that any further steps will be applied to whatever is within the mask on the current object rather than the entire object currently selected, which is the background at the moment.

Step 5: Now you need to run a quick copy paste… you can either hit the copy icon, then the past icon, or use the hotkeys, which are ‘Ctrl-C’ then ‘Ctrl-V’.  This will make a copy of your text, but using the background, and it will become your top object.

Step 6: Clear the mask by hitting ‘Ctrl-R’ or clicking the Clear Mask Icon.  One the mask is cleared, any additional steps will apply to the entire object rather than just what’s within the mask.

Step 7: Time to start playing with effects to bring out the text from the background.  We want it to be blended, not completely invisible!  To start, we’ll apply a plastic texture effect to our new object by clicking Effects > Texture > Plastic from the main menu.  Here are the settings I used for this tutorial, but feel free to play around.  You can really achieve a variety of blending strength by playing with the depth and highlight settings.

I have previews turned on so you can see what the effect looks like before actually applying it.

Step 8: We’ll want to add a slight Emboss to give the text a nice subtle 3D enhancement with shading.  You can do this by clicking on Effects > 3D Effects > Emboss from the main menu.  Here are the settings I used, but again, play around until you find something you like:

Step 9: At this point, let’s not forget we have the original text that we typed out in Step 1!  We’re going to use that text to add a subtle dropshadow to our text.  This will help bring out the text just a tad more to ensure it’s at least readable.  This is especially effective if the text is a bit slimmer.

So once again go to your object docker (If you don’t have your object docker open, you can do so by clicking on Windows > Dockers > Objects on the main menu.  You still won’t see it because the blended text is over it, but now we can apply some effects to it.

Step 10: Let’s darken up that text so it can be used for a dropshadow.  Click on Image > Adjust > Brightness/Contrast/Intensity or just hit ‘Ctrl-B’ to bring up the adjustment tool.  Move the Brightness bar all the way left to make the text back.

Step 11: One you have that done, we’ll apply a slight blur effect to the text to help blend it into a shadow that doesn’t have a harsh line.  Click on Effects > Blur > Gaussian Blur from the main menu to apply the blur.  You probably want to use a setting of 1 – 3 pixels, but as usual, feel free to play around!  Here’s what I used:

Step 12: We’ll now move the shadow into place.  For this tutorial, I simply moved the object a couple of pixels to the left and down.

Step 13: The shadow is a bit dark, so we’ll add a transparency to soften it a bit.  Simply right-click on the shadow and click properties to bring up the properties window.  I used a value of 60%:

Step 14: We’re DONE!  That was pretty simply huh?  For additional dramatic effect, we can add some new elements to bring our the text such as a lens flare.  I added a Northstar 4-Point Flare for the heck of it:

Final Image:

Hope this helps you Corel folks 🙂  Please post any questions!
Dan

Realistic Frozen Ice Text Effect in Corel Photopaint v12

Realistic Frozen Ice Text Effect in Corel Photopaint v12

This tutorial was actually not intentional, but is merely some screenshots I took trying to figure out this effect. I had to make a logo for someone with “Icy” text and I hated the ones for Photopaint. They didn’t look like Ice at all… so I made my own. As I experimented with different effects I was mimicking from various Photoshop tutorials, I took screenshots as I went along so I could remember what I did. I finally found a combo of effects that resulted into some decent looking ice, so here’s a tutorial based on my “screenshot notes”.

Here’s the final result we’re aiming for:

user posted image
 Step 1: I’ve noticed that the bigger the text, the better this looks. I managed to pull it off on some pretty small text by playing with the filter settings, but for this tutorial, we’ll deal with some decent size text. First start out with a darkish blue font color and use a nice thick font like this:

Step 2: Create a mask around the object by hitting ctrl-m

Step 3: We’ll start by running a built in 3D Effect called “The Boss”. Here is where it’s located and the settings I used:

The Boss – Edge Settings:

The Boss – Lighting Settings:

Here’s the final result of that effect:

Step 4: Now we’ll need to apply a filter of some sort that will add texture to our ice. I’ve found that the stain glass filter works the best. You can find that here:

Use these settings and you can see what you get:

Step 5: After you have applied your stain glass settings, make a duplicate of the object we’re working on copy/pasting a new one. You should now have two objects in your object docker – both the same text with our effects. Click on the top object and proceed to step 5.

Step 6: We’re going to run the wetpaint filter on the top object so we can have some icicles on our text. You can find that effect here:

I used the following settings and got this:

Step 7: Now we have a small issue… the top of the text has “icicles” running down the front. We don’t really want that in there – there should only be icicles hanging off the bottom. So grab your mask or eraser tool and cut away the unwanted parts of the wet paint effect. You can see in this example that I’ve removed the icicles off the top of the “2” but there are still some that need to be cut away on the inside left portion:

Once you have it all cleaned up, you’ll have something like this:

Go ahead and combine the two objects by selecting them both in the object docker (hold shift and click on each object) and hit ctrl-alt-downarrow

Step 8: Now things start to look like ice! We apply the Plastic texturing effect, which can be found at:

Here are my settings and the results:

Step 9: You’re done! Now we add a dropshadow and some text for the sake of showmanship and voila! Iced text by Faken.

user posted image

Comments welcome!

Dan

Please be sure to check out my complete tutorial list for more great articles!

Brushed Steel Interface with Glass Button in Photopaint v12

Brushed Steel Interface with Glass Button in Photopaint v12

Well the Corel tutorial section is looking a little quiet, so I figured I’d better start adding some meat to the bones 🙂 As some of you know, I like to “translate” Photoshop tutorials for the Photopaint people, and I usually do tutorials based on effects that P2L visitors request from me directly. In the last month or so, I’ve received a few requests on how to draw those metallica interfaces with the plastic or glass buttons. So in this latest tutorial, I’ve combined two pupular effects to generate a glass button set into a brushed steel interface background.

Here is the final product we’re going to create:

As you can tell, it’s fairly basic, but this will give you the foundation to produce more complex peices. Feel free to experiment with the various settings as you go to produce different effects.

Step 1:

We start of by creating a new document. Now bear in mind that when we use this method, the brushed steel will end up being the background. If you decide that you want the background to become another layer, you can do so at anytime by clicking on Object > Create > From Background. Here are the settings I used for this tutorial:

Step 2:

We’ll start off by adding some noise to the background. When we distort the noise, that will create the brushed look we want. So we run the filter by clicking on Effects > Noise > Add Noise.

Here are the settings I used (NOTE: If you increase the density, the darker your “brushed” look will become. These settings will keep the look fairly light):

Step 3:

Next we’ll add a motion blur to create the brushed look of our steel. You run that filter by clicking on Effects > Blur > Motion Blur

Here are the settings I used:

Step 4:

After you’re applied the motion blur, you’re going to have uneven shading on the edges (As you can see in the preview pic in step 3). We’ll get rid of the by cropping the image so we only have the even area left. Hit D for the crop tool and select the area you want to keep. Release the mouse button and double click inside the area you want, and that will crop out the outside area. You’ll end up with this:

Step 4:

After you’re applied the motion blur, you’re going to have uneven shading on the edges (As you can see in the preview pic in step 3). We’ll get rid of the by cropping the image so we only have the even area left. Hit D for the crop tool and select the area you want to keep. Release the mouse button and double click inside the area you want, and that will crop out the outside area. You’ll end up with this:

Step 6:

Now hit ctrl-c then ctrl-v (Copy and Paste) to create a second black square over the first one. We’ll adjust the brightness a bit to add some flavor to our button. Click on Image > Adjust > Brightness/Contrast/Intensity and use these settings to brighten up that second box a bit:

Step 7:

Now we’ll start adding some gradient type effects with one of my favorite tools, the Interactive Object Transparency Tool, which you can activate by hitting 1, or from your main toolbar:

Here’s how to use it: Put your mouse pointer at the bottom of the rectangle and click and hold the left mouse button. Move your mouse tot he top of the rectangle and release it. You can now see we’ve created a gradient type transaprency. Right click on the rectangle and click apply. Here’s how it looks once you’ve right clicked to apply the transaprency:

Step 8:
Next we’ll create the “shine” of the glass. Hit ctrl-v and once again you’ll have another black rectangle over your button. Repeat the brightness step in Step 6, except increase the brightness 100% so that your rectangle is now white. You’ll end up with this:

Step 9:

We’ll need to cut that white square a bit to give that nice classic glass shine effect, so from your main toolbar, select the Freehand Mask Tool or simply hit K:

Now starting on the left side of the white square, click the left ouse button to activate the mask. Move your mouse to the right and click again to activate a mask point. Keep moving to form a rough rectangle around the botom half of the rectangle, and click once each time you change direction. Double-click to finish the mask and you’ll end up with this:

Hit the delete key and the section you masked off will be cut away and look like this:

Step 10:

Once again grab your Interactive Object Transparency Tool and repeat step 7 for the white half rectangle, except start from top to bottom rather than bottom to top. You’ll end up with this:

Step 11:

Now we’ll add a border to the glass button to give that inset effect. Select the rectangle tool again and you should still have the settings from when you created the initial black square. In the settings for the rectangle tool, turn outline on and turn fill off. Change the border setting to 5 pixels. Be sure to select a dark outline color (I used dark grey) Here’s a shot of the rectangle settings I used:

Now zoom in to your current button and draw a new rectangle over top, exactly the same size. The curved corners should line up exactly the same and you’ll end up with this:

Step 12:

Once your rectangle outline is done, do another copy/paste (ctrl-c and ctrl-v) to create a duplicate copy. Once again adjust the brightness for the second outline following the steps in step 6. Here are the brightness settings I used:

Step 13:

Again we use the Interactive Object Transparency Tool and repeat step 7 to fade the two outlines together. Here’s how it should look:

Step 14:

As the dust settles… your project at this point should look something like this:

Step 15:

Add some text and other details (Shadows, additional shine etc…) and you’re done!

Please post any questions or comments on this tutorial 🙂
Dan

Text Reflection – Advanced Text Reflections With A 3d Perspective and Effects in Photopaint!

Text Reflection – Advanced Text Reflections With A 3d Perspective and Effects in Photopaint!

Software: Corel Photopaint v11

It’s been a little while since my last Corel Photopaint tutorial simply because of the sheer volume of work I’ve experienced with the Pixel2life version 2 release AND the increase in submissions, but I’ve set aside a few minutes to put out something new for the minority crowd of Corel users. One of the tutorials I’ve seen the most lately for Photoshop is how to create a text reflection, so obviously this is a pretty popular effect that people are looking to do. I’ll admit right now, this is a boring effect that takes about 3 seconds to figure out, and quite frankly I think anyone who knows how to write text in Photopaint can figure out how to flip it over and make a reflection. No rocket science there. BUT what I don’t see is a few of the subtle tricks that help give the reflection that added 3D look and feel, along with a few other simple built in filter tricks to jazz things up a bit.

So today we’ll cover a basic text reflection effect along with added 3D perspective touch-ups and finally, some small filter tricks to liven things up a bit. Anyone and their monkey can create a simple reflection, so lets try to spice it up a bit shall we?

Here’s what we’re going to make:

user posted image

*Puts on his glasses and bowtie and strikes a grandiose pose, chalk in hand*

Shall we begin?

Part 1 – Creating Gradient Text Without a Gradient Fill!

First things first, we’ll create our basic reflection with some nice pseudo gradient text. You can skip the gradient stuff and just use a single color text, but at least this will give you some experience with some of the nifty tools in Corel Photopaint. I probably use the Interactive Object Transparency Tool every time I open Corel, so naturally you’ll see me use it in a tutorial.

Step 1: Start up Corel Photopaint and create your new document. Here’s the settings I used for this tutorial:

Step 2: Select your Text Tool from your toolbar (or hit T) and type out the text you want to use in whatever font you desire. I tend to use thick fonts for these effects so that my filter effects stand out better, but it’s totally up to you. Pick a nice bright color for your fill… I’ll use good ol’ orange!

Step 3: Once your text is typed out, switch to the Object Picker Tool by hitting O and then create a duplicate of your text by hitting Ctrl-C (Copy) and then Ctrl-V (Paste). This will create a second set of the text. We’ll start creating our gradient text so click on Image > Adjust > Brightness/Contrast/Intensity and darken your text up a bit. Here’s the settings I used for a dark orange tone:

Step 4: Now create another set of that text by hitting Ctrl-V (paste), and then once again load up the Brightness/Contract/Intensity Tool and lighten that text up to a brighter orange tone. I’m uses these settings:

Step 5: Zoom in a bit and we’re ready to start our fake gradient effect! Now I know we can do this by creating a gradient style fill like in my orb tutorial, but this will help get you used to that wonderful Interactive Object Transparency Tool I mentioned.

So now now go ahead and select the Interactive Object Transparency Tool from your toolbar!

Step 6: Move your mouse cursor to the top of the text and click and hold down your left mouse button. That will lock where you want the solid part of the object to start. Next, drag your mouse downward and select where you want the object to end. When you’ve decided where the transparency should finish, release the left mouse button. If you’re happy with the preview, right click on your canvas area and click apply. If you don’t like it, hit Esc to start over.

Here’s the tool in action:

After I clicked Apply:

Step 7: Repeat step 6 for the darker text. First go to your object docker (If it’s not open, hit Ctrl-F7) and select the dark text object. At the moment you should still be on the light one. Once you’ve selected the dark text object by clicking on it in the object list docker, use your transparency tool again, but start from the bottom and go up instead of vice versa.

In action:

Final result:

Step 8: Now we’ll need to combine all 3 text objects together and make them a single object layer. Just hold down Ctrl and click on each text object in the Object docker to highlite them and then right-click on one of them and click Combine > Combine Objects Together.

Once you’ve completed this step, you should now have your 3 color gradient text all in a single object.

Part 2: Playing with Perspective!

This step goes beyond your average reflection tutorial effect in the sense that we’ll play with the perspective to give this version some depth. The beauty of this effect is that you can play around with all kinds of versions. In this case, we’ll add a perspective to both the text and the reflection, but you don’t have to confirm to what I’m doing. You can apply the perspective to the text and NOT the reflection or do it the other way around and only apply a perspective effect to the reflection only. Or you can bypass the perspective twist altogether and leave everything straight up.

What exactly is perspective? Perspective is used in 2D images to give a sense of 3D depth. In the case of this tutorial, we’re going to bend text to appear that we’re looking at it from a top perspective. By changing different angles, we can completely change the overall perspective to suit just about any angle. Play around and see what you can come up with!

So let’s get crackin!

Step 9: Activate the Object Picker again by pressing O and then click on the text object 3 times. On your third click, you should see double arrows angled at 45 degrees on each corner of the object. If you don’t see those arrows, just click on the object until they come up. You should see arrows that look like this:

Step 10: Click and hold the arrow at the top right and drag it to the right to angle the top corner outward. Release the mouse button and your angle will be set. Now click the top left arrow and drag it to the left. Release when you have an angle you want to use.

If you’re happy with your changes, right click on the object and click apply. If you want to start over, hit Esc.

Once you click apply, your new perspective angles are applied to the object:

Part 3: Create the Reflection!

Step 11: Now we’re ready to create our reflection and play with some effects! So first hit Ctrl-C (Copy) then Ctrl-V (Paste) to create a copy of our text object. Once you have tha done, click on Object > Flip > Vertically.

Step 12: Use your mouse to click on the “upside down” text and drag it so that the top of the “upside down” text lines up with “right side up” text. You can choose to have the two objects touching, or try it with a little gap between the two. With a space, it’ll look like the object isn’t quite touching the “reflective surface”. For this tut, I made it touching…

Step 13: For an added effect, we’ll have our reflection fading out as it gets further from the object. You can leave it completely intact if youw ant, but I like it better this way. So take out the good ol’ Interactive Transparency Tool again and starting from the top of the reflection, fade it out at the bottom.

Step 14: You may feel that the reflection is still a bit too powerful, so we’ll tone it down a tad. Right-click on the reflection and click Object Properties. In the box that opens, lowe the opacity to tone down our reflection. I set mine to 60%:

And now our reflection is done! You can quit while you’re ahead or we can play around a bit with the built in filter effects and jazz up our reflection a bit more! If you’re feeling brave, here’s some tricks I used to acheive the final image! (Don’t you hate tutorials that show you a “final image I made” but don’t show you how exactly they did it?).

Part 4: Playing with Filters!

Step 15: If you’ve ever seen a reflection in water, it’s not always a perfect pane of glass type of reflection… it’s usually rippled with a bit of distortion. Well we can easily achieve this with the Wind effect! Make sure you’ve selected the reflection object with your Object Picker and then click on Effects > Distort > Wind. We’re going to distort both to the right AND left for this effect, so here my settings for the two times I ran the filter:

First pass goes towards the left (Note the angle dial):

Second pass goes right:

And you’re done your rippled reflection!

Step 16: Let’s increase the 3D look of our initial text shall we? Select the main text object with your Object Picker and then click on Effects > 3D Effects > Emboss. Play with the 2 sliders to see what it does to your image! Here are the settings I used:

Here’s how our reflection is looking so far:

Step 17: Shall we add some shadows to our artwork? Well it certainly won’t hurt to acheive additional depth to our image! We’ll need to create another copy of our text, so once again, hit Ctrl-C (copy) and then Ctrl-V (Paste).

Step 18: As we did in step 3, load up the Brightness/Contrast/Intensity adjustment tool and darken our new text object. Here’s the setting I went with:

Step 19: Now we need to move things around a bit in the object docker so that the dark text is in the background. Click and hold the dark text object in the Object Docker and move it down so that it’s under the first text object layer. This will move your dark text behind the brighter one like this:

Step 19: Let’s add a little bit of a blur to our shadow. Click on Effects > Blur > Guassian Blur and apply a small bit of blur. You can play around with different settings, but I usually use a blur of 1 to 3:

Step 20: Use the up arrow on your keyboard to move the shadow up a few pixels, or just drag it up slightly with your mouse:

Step 21: More perspective? Well, it’s not necessary but I figured a bit of a perspective change on the shadow would add some “Je ne sais quoi” 😉 So once again click on the object until the perspective arrows show up and then drag the upper corners to the desired angles. Here’s how I did it:

Step 22: After I applied my new angles, the shadow was a bit too high, so I moved it down about 4 pixels… just being picky I suppose. Here’s where things are at:

Step 23: Once again we can tone down the shadow by right-clicking on the object and clicking on Object Properties:

I turned down the opcity to 60% for this tutorial:

And now we have this:

Step 24: One last little tweak just for the heck of it! I want to increase the contrast between the top and bottom of the text that’s being reflected and keep my reflection the same. This theoretically would increase our 3D look even more!

So click on Effects > Texture > Plastic

Playing around with the settings will give you LOADS of different looks… here’s what I went with:

And VOILA! Here is our final image!

user posted image

I hope you enjoyed the tutorial, and please feel free to post comments or questions!

Thanks,
Dan

Please be sure to check out my complete tutorial list for more great articles!